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Mcpixel ludum dare
Mcpixel ludum dare










  1. Mcpixel ludum dare trial#
  2. Mcpixel ludum dare series#

It all sounds stupid and juvenile on paper, but it all works really well in the strange world the game creates. At another point, I grabbed a boombox and jumped into a pool, electrocuting myself. Unsure what to do, I started fishing, and ended up reeling in a giggling old man holding a stick of dynamite. At one point I was on a boat with a man, woman, and a fishing rod. Most of the fun in McPixel comes from screwing up, as Sosowski’s deranged mind has come up with a bunch of silly ways for things to go wrong.

mcpixel ludum dare

If you’re rolling your eyes, thinking back to hours spent using items on a dragon in Shadowgate, you have nothing to worry about.

Mcpixel ludum dare trial#

The game is pretty good at keeping you on your toes, as the answer to each of its puzzles is buried in trial and error. It sounds like it’s trying to be wacky on purpose, so when I settled on picking the most goofy solution I could think of in a given area, I found that something as simple as throwing the bomb away worked. In one area, I had to put an item into a specific garbage can, and in doing so lured the guy with the bomb into burying himself inside of it. For a lot of the stages, I found that I’d have to use an item in a way that I wasn’t expecting. The solutions are rarely what you expect, in one way or another.

mcpixel ludum dare

Kicking the yeti in the crotch didn’t work, so you’re off to the Eiffel Tower to figure out what to do with that guy with the dynamite under his hat. You’ll rarely use more than five seconds on these puzzles, as you only get one shot at each of them before having to move onto the next one. You’re given twenty seconds to figure out what you should click on or if you should use certain items on certain things. Instead, it is divided up into a single screen with a few items you can interact with. There’s no item inventory, no side areas, and no dialogue. McPixel works like most point-and-click adventures, but it makes itself fun by trimming away all the fat. Even if you haven’t played any point-and-click games before, the game’s goofy sense of humor and absurd puzzle solutions will have you saying “Just one more round.” well into the night.

Mcpixel ludum dare series#

If you’ve played many games from this genre you know how obtuse the logic can be, and McPixel gleefully uses it to create a series of fun, frantic challenges. It’s a bizarre game, but not all that far off of the point-and-click adventures that it parodies. This was one of the things my girlfriend suggested while I was playing through Sos Sosowski’s McPixel. Some days you just can't get rid of a bomb, but trying to never gets boring in McPixel












Mcpixel ludum dare